![]() ![]() Well, but look to the bright side, at least there is still someone working on it, it's good for the community anyway. It's unfortunate that they don't credit me if they are using my designs. ![]() But I'm sure the shell reloading and other reticle animations, armor recognition scheme, the intelligent arty crosshair and all other designs are my original. In the middle of my mod development, I did learn some Russian reticle types and designs from HARDscope mod and made my own later on, given him credits ever since. Punishment for using an illegal mod should be uniform: Accounts scrubbed of EVERYTHING. There are literally tens of thousands of them in World of Tanks and as they come into Warships they are finding and using every mod they can get here too. My problem is that Ive been using the 'guy in a hammock. Only no-skill scum sucking edited-bags use illegal mods. Your instructions are clear and Ive been doing about the same. July 1 Visual Mods This section includes the mods that affect the visual component of the game. For format you need to use R8G8B8A8, depending on what software youre using this might appear as 8.8.8.8 or uncompressed with a colour depth of 32bpp. Speaking of HARDscope, I'm not sure if I was the first one who started to make historical crosshair or he was, the two mods were at RU and EU forums separately, maybe we both started modding on each side not knowing each other at the beginning. For the signal flags I used a width of 128 pixels which also seems fine. Yes it was historical crosshair, now it's available from some russian and is called HARDscope: ![]()
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